Menu  
Google Search
Google Translate
Log in
School Logo

Downsview

Primary and Nursery School

ICT- Computing

“Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.” Scott Adams

 

Intent- Why do we teach Computing?

We teach a high-quality computing education to prepare our pupils to ‘use computational thinking and creativity to understand and change the world’

 

Teaching computing provides our children with a framework of Knowledge: The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

 

Teaching analytical and problem solving skills in computational terms: pupils are equipped to use information technology to create programs and systems, in a range of contents, in order to develop their ideas and make things happen.

 

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

 

Computational thinking: It allows us to solve problems, design systems, and understand the power and limits of human and machine intelligence. It is a skill that empowers, and one that all pupils should be aware of and develop competence in. Pupils who can think computationally are better able to conceptualise, understand and use computer-based technology, and so are better prepared for today’s world and the future.

 

Implementation- What do we teach?

 

 

 

Autumn: Whole school theme: Wisdom and Wonder

Spring: Whole school theme – Time Travel (events beyond living memory)

Summer: Whole school theme - Continents

National Curriculum

Objectives

  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

  • recognise common uses of information technology beyond school

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

  • create and debug simple programs use logical reasoning to predict the behaviour of simple programs

Year 1

Computer Skills

Painting

Programming Toys

Programming with Scratch Jr

Word Processing

Using and Applying Skills

Year 2

Using Internet

Presentation Skills

Using and Applying

Preparing for Turtle Logo

Programming Turtle Logo

Computer Art

 

 

 

 

Year 3

Word Processing

Presentation Skills

Internet Research and Publishing

Drawing and Desktop Publishing

Using and Applying Skills

Programming Turtle Logo and Scratch

Year 4

Programming Turtle Logo

Scratch

Online Safety

 

Animation

Word Processing

Using and applying skills

Year 5

Flowol

Radio Station

Online Safety

Using and applying

Internet Research and Web Design

Scratch

3D Modelling and Sketch Up

Year 6

Online Safety

Using and Applying skills

Kodu

Spreadsheets

Animated Stories

Film Making

Online Safety

 

Focus on Responsibility

 

 

 

Focus on Trust

 

Impact- Expectations

As a result of content taught, Computer Scientists at Downsview are learning the following:

Skills

KS1

LKS2

UKS2

Vocabulary

 

Computer Science:

 

Year 1

  • Understand use of algorithms

  • Write and test simple programs

 

Year 2

  • Understand that algorithms are implemented as programs on digital devices

  • Understand that programs execute by following precise and unambiguous instructions

  • Debug simple programs

  • Use logical reasoning to predict the behaviour of simple programs

 

 

 

Years 3

  • Write programs that accomplish specific goals

  • Use sequence in programs

  • Work with various forms of input

  • Work with various forms of output

 

Year 4

  • Design programs that accomplish specific goals

  • Design and create programs

  • Debug programs that accomplish specific goals

  • Use repetition in programs

  • Control or simulate physical systems

  • Use logical reasoning to detect and correct errors in programs

  • Understand how computer networks can provide multiple services, such as the World Wide Web

  • Appreciate how search results are selected

Year 5 & 6

  • Solve problems by decomposing them into smaller parts

  • Use selection in programs Work with variables

  • Use logical reasoning to explain how some simple algorithms work

  • Use logical reasoning to detect and correct errors in algorithms

  • Understand computer networks, including the internet

  • Appreciate how search results are ranked

 

 

Information Technology:

Year 1

  • Use logical reasoning to make predictions

  • Create, organise, store, manipulate and retrieve digital content

 

Year 2

  • Use technology purposefully to organise digital content

  • Use technology purposefully to manipulate digital content

 

Year 3

  • Use search technologies effectively

  • Use a variety of software to accomplish given goals

  • Collect information Design and create content

  • Present information

 

Year 4

  • Select a variety of software to accomplish given goals

  • Select, use and combine internet services

  • Analyse information

  • Evaluate information

  • Collect data

  • Present data

Year 5 & 6

  • Combine a variety of software to accomplish given goals

  • Select, use and combine software on a range of digital devices

  • Analyse data Evaluate data

  • Design and create systems

 

 

 
Top